Asetek Invicta Pedals THORP II
Asetek Invicta Pedals THORP II is backordered and will ship as soon as it is back in stock.
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Invicta Sim Racing Pedals Brake And Throttle
Experience more than just a simulation with the Invicta™ S-Series T.H.O.R.P. II.
Equipped with the groundbreaking T.H.O.R.P. II hydraulic brake system, the S Series Pedals deliver an authentic race car braking feel while offering a wider range of adjustability that provides the possibility for up to 40% longer travel as well as reaching the 2nd second stage with less force applied.
The hydraulic brake system also enables immersive trail braking, providing precise control and seamless modulation for an authentic braking sensation.
And by accurately simulating real brake pressure and fluid dynamics, it delivers a consistent braking feel, helping you build and refine muscle memory.
All adjustable parts are colored orange for quick and tool-free customization.
BRAKE HOW YOU LIKE IT
The T.H.O.R.P. II is based on the same principles as its predecessor – simulating the authentic feel of a race car brake.
The difference is that the T.H.O.R.P. II offers more flexibility, letting you customize both brake pressure and travel distance even more for a more personalized experience.
Additionally, adjustments are now made from the front, providing easier access for quick customizations.
THE T.H.O.R.P SYSTEM
The T.H.O.R.P. (Twin Hydraulic Opposing Rapid Pistons) System is Asetek SimSports’ hydraulic brake cylinder which gives you the ultimate experience of driving a real racecar. The brake cylinder features an automotive grade pressure sensor, which makes it the closest you will come to an authentic brake experience in sim racing.
The functionality of the T.H.O.R.P. System is based on two stages – the soft stage and the hard stage – just like in a real race car.
THE SOFT STAGE
Real race car:
When you apply pressure on the pedal, it will move 10-20 mm (measured on the pedal plate), while you build up pressure, while the caliper pistons are traveling to and pushing the brake pads against the brake disc, and to compensate for the small amount of play in all the mechanical parts on the pedal system that is required for them not to seize up.
T.H.O.R.P. System:
Since we do not have a brake disc, caliper and brake pads in a simulator, we made the slave cylinder to mimic this. The slave cylinder is compressing an elastomer, and like in a real race car, it will allow a pedal travel of maximum 20-25 mm measured on the pedal plate.
When full pedal travel is obtained, the slave cylinder will hit a mechanical stop, just like in a real race as described above. We supply different elastomers to mimic different feelings of the “soft stage”, but the different elastomers will not change the pedal travel, only how much force that is needed to fully depress the pedal and engage the hard stage.
THE HARD STAGE
Real race car:
When hydraulic pressure is built up, the brake pads are squeezing the discs hard and all mechanical play is compensated. In this stage, your foot is basically pressing against a wall, because now your muscles are pressing directly against the hydraulic forces (the brake fluid). Since the fluid cannot be compressed, you will feel the pedal is hard.
When a racecar driver complains about a “long” or a “soft” pedal, it is typically because there is air in the system, and since air CAN be compressed, the pedal will feel soft and long. The mechanics then bleed the brakes for air, meaning there is only fluid left in the system, and the pedal is once again hard after passing the “soft stage”.
T.H.O.R.P. System:
When the slave system is mechanically locked, you have 100% the same feeling as in a racecar, when the brake pads are fully pressed against the brake disc, and your muscles are pressing directly against the hydraulic forces.
This is NOT simulated, this is the same and identical feeling as in a racecar, and you can keep pressing the pedal up to a hydraulic pressure of 100 bar, which corresponds to 185 kg of pressure on the pedal plate – the same as a real F1 car!
RACE IN EVERY CATEGORY.
Unlock new racing categories with the Invicta Clutch System.
Experience a slamming rebound and a true sense of engagement – just like the response from a real race car’s slave cylinder and clutch release bearing.
Only compatible with Asetek SimSports pedals – not as a stand-alone product.
A hydraulic and hard brake pedal helps train your muscle memory to perfection.
Your subconscious will instinctively know the exact pressure to apply, freeing your conscious mind to focus on more critical tasks on the track.
Unlike position-based memory, which is difficult to perfect, your muscle memory is highly adept at memorizing pressure. This allows you to consistently apply the same braking force around a track, lap after lap.
A soft pedal simply can’t achieve this level of precision – especially when trail braking at a higher level.
Note: The brake system in the video is the T.H.O.R.P. I, but the same principles apply.
Pushing Limits Since the start.
The pedals are crafted to withstand immense force, with the brake pedal arm capable of handling 200 kg of force and a burst pressure of up to 700 kg.
With over 1,000,000 activation tests completed, these pedals exceed race car durability standards, allowing you to push your limits with confidence every time you hit the brake.
Compatibility
Products
- Invicta Clutch System
- La Prima Clutch System
- Forte Pedal Face Plates
- Universal Footrest
- Firm Throttle Spring
Games
- Assetto Corsa
- Assetto Corsa Competizione
- DiRT Rally
- DiRT Rally 2.0
- F1 Series
- iRacing
- Project Cars 2
- rFactor 2
- And many more (all games that accept direct input devices)
PC/Platforms
- Windows 10/11
General Specifications
- Exquisite, radical, and minimalistic industrial Danish design.
- Adjustable pedal stops.
- Adjustable travel settings.
- All black anodized aluminum pedal base, pedal arms, and pedal plates, with CNC machined contrast cut surfaces.
- Pedal base with integrated heel rest and RGB LED adjustable via RaceHub software.
- Adjustable pedal plates (x- and y-axis).
- Calibrations saved in EPROM for all simulator/games (requires setting 0-100% in-game).
- Single USB connection to PC regardless of 2 or 3 pedal setup.
- Individual pedal calibration through RaceHub software.
- Configurable upper and lower dead zones via RaceHub software.
- Orange-colored adjustable mechanical features by default.
- Inhouse developed electronics with 16-bit resolution and automotive-grade pressure sensor.
- Easy clutch pedal addition to the Throttle & Brake combo.
- Tested for 1,000,000 activations, exceeding race car standards.
Brake System Specifications
- T.H.O.R.P. II (Twin Hydraulic Opposing Rapid Pistons) hydraulic brake cylinder.
- Die-cast aluminum zero play pedal arm with durable ball bearings and bronze bushing.
- Automotive-grade pressure sensor.
- Custom CNC machined brake cylinder details.
- Five interchangeable elastomers with physical stop and expansion chamber.
- Manually adjustable initial touch hardness.
- Pressure sensor range: 0-100 bar (tested up to 130 bar burst pressure).
- 100 bar = 180 kg force on pedal plate.
- Forged aluminum hydraulic brake cylinder.
- Pedal arm rated for 200 kg force and 700 kg burst pressure.
Throttle Specifications
- Die-cast aluminum zero play pedal arm with durable ball bearings and bronze bushing.
- 16-bit magnetic wireless hall TPS with zero maintenance.
- Fully customizable throttle curves via RaceHub Software.
- Adjustable pedal hardness, travel, and stop.
- Interchangeable spring for varying pedal hardness.
- Pedal arm rated for 200 kg force and 700 kg burst pressure.
Dimensions
- Depth: 457 mm
- Width: 212 mm
- Height: 256 mm
- Weight: 3 kg
Box Contents
- Warranty Information
- Safety Information
- Manual QR Flyer
- RaceHub Flyer
- Invicta Sticker Sheet
- Performance Grease
- T.H.O.R.P. II Long Travel Kit
- Cable Zip Tie
- Medium Throttle Spring
- USB-C to USB-A cable (Pedals to PC)
- USB-C to USB-A cable (Pedals to Wheelbase)
- 3 mm Allen Key
- 5 mm Allen Key
- M6 Hex Nut
- M6 Slot Nut for aluminum profiles
- Washer
- M6x20 Bolt
- Light Green Elastomer
- Green Elastomer
- Yellow Elastomer
- Red Elastomer
In the event that your ASETEK Product develops a fault, ASETEK's support team will be able to help. Click Here For Asetek Support.
When contacting support make sure to provide them with as much detail as possible to achieve a quick resolution to your issue.
- Your Original Invoice From Us
- Serial Number of your product
- Pictures and Videos of the issue
- The Log File From ASETEK Race Hub
All Asetek Products Have a 24 Month Warranty.
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